Skull Axe

https://carlobarley.artstation.com/store/NJdk/skull-axe-game-asset-tutorial

Finished the Game Asset Weapon tutorial for the ArtStation Marketplace Challenge: Create Your Destiny

Concept came from and used with permission with my friend https://www.artstation.com/lionkid158

This is a challenge to how we can push PBR correctedness vs. staying true to the stylization of the concept. Where do we draw the line and how to achieve that balance? Plus how do we incorporate storytelling and taking into account clarity in-game.

This will cover Maya Blockout, Zbrush Sculpting, 3DCoat Retopology, Marmoset Toolbag Baking, Substance Painter/Texturing/Look Dev and finally Marmoset Toolbag Rendering.

3d Game Asset Tutorial | Skull Axe Promo Video

Beauty Render

Beauty Render

Imagining it in an FPS view

Imagining it in an FPS view

Multiply Skybox testing to ensure the "stylized" textures can hold up in multiple lighting scenarios. It's a mix of being "PBR correct" while staying true to the concept.

Multiply Skybox testing to ensure the "stylized" textures can hold up in multiple lighting scenarios. It's a mix of being "PBR correct" while staying true to the concept.